![]() ![]() You could also enable butchery on more dwarfs, slaughtering animals is instantaneous and there's no quality involved, so dwarf skill is largely irrelevant. Dwarfs love to haul stuff and will gleefully run away from more important jobs to shift a solitary plump helmet on the other end of the map. ![]() And if you really urgently want your butchers to butcher, disable all conflicting labours, especially hauling. So you seem to have gotten an important part of the process backwards.Īre your butcher workshops actuall accessible? If dwarfs cannot path into a workshop, they just won't take a job there without further notice. You _can_ butcher the corpses of wild creatures. To get meat from tame creatures, you have to drag them to the butchery and slaughter them. They must be tamed first.Ĭreatures that die of starvation must be tame, and the corpses of tame creatures will not be rendered into meat. Trapped capybaras will be non-tame creatures, and butchers will not slaughter wild critters. They're getting tossed into the arena soon enough anyway, but I'd at least like to use their corpses afterwards. Thankfully I have thousands of prepared meals already, but the sight of a couple dozen capybaras trapped in cages is making me sad. I know dwarves are sometimes slow, but literally nothing has been slaughtered for maybe a year or so. I have seen them idling (not on break, just no job).Ä®xisting corpses are not forbidden, cages are not forbidden, the contents of the cages is not forbidden. None of them are "missing" (ie dead) and they all carry out other duties like hauling. I have three or four dwarves with butchering and animal hauling enabled, and several hunters constantly patrolling. Nothing gets queued in the workshops despite numerous animals set to be slaughtered, I also tried a work order to no avail. I have three butcher workshops, none have any management stuff enabled and none are forbidden, the building material is not forbidden. The pastures are getting pretty trampled and I'm running out of space, I've had a few animals starve to death already because of the backlog. If you start to get too much food, you can also turn fishing off (only by hand, at the moment) on the one dwarf you let fish, and turn it back on if your food stocks get low.I have an abundance of animals in cages and in pastures that my dwarves aren't butchering. Those guys will clean the fish, although as the fisher levels up, you may need as many as 6 or 8 to keep up with one fisherman. You can also make sure you have several fisheries, and several dwarves with the "fish cleaning" labor turned on, but without "fishing". That gets his catch into a food stockpile as soon as he drops it. There are two things you can do about it: paint a food stockpile around his feet, set to take from links only, but with no links. The last category that can't be butchered is stray animals (the ones you own) - if those die of old age, starvation, or predator attack, you can't butcher them, you can only dispose of the body.įisherdwarves overfishing and never stopping is a known behaviour. Dwarves also won't use the bodies of intelligent creatures for anything, so the troglodytes have no use. Some bodies are too small to butcher - you won't get any meat off of a sparrow or squirrel, for example. You should see 'Animal ready for slaughter '.Find an animal, any animal that's in your fortress. The bodies of animals are classed as "refuse" rather than "corpse", so you will want a stockpile for refuse near your butcher shop. Reply 1 on: June 19, 2008, 04:28:18 am To be frank, you're doing it wrong. To build a Vermin Catcher's you need one building material ( wood, stone, metal bar) and a dwarf who has the animal training, small animal dissection and/or trapping skills enabled. To get rid of the "lock", click the body and then click the lock icon on the item card so that it loses its white outline. A Vermin Catcher's Shop, called Kennel before v50.01, is a large 5Ã5 workshop. That is what you want in the middle of a pitched battle - you don't want civilians trying to bury the bodies until the fighting stops - but it works less well for hunting. If any of the bodies has a tiny "lock" icon on it, that body is forbidden, and your dwarves won't touch it. The default orders tell your dwarves to ignore refuse (bodies) outside, and also cause almost all "enemy" bodies to be forbidden at the moment of death. The animal will then be brought to an animal stockpile. A catch a live land animal order issued at a kennel or butchers shop tells a trapper to seek out and catch a vermin animal inside one of these traps (mostly from your food stockpiles). There are some standing orders that can cause this. Small animal traps are designed specifically to catch and hold vermin. ![]()
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